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‘Yes! we’re Open.’
A vision on open design.
Actions /
‘Yes! we’re Open.’
A vision on open design.
‘Yes, we’re open.’ was an exhibition on how our networked society is reshaping the way we create, produce and consume.
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Project Synthesis:
Over the last 20 years we have been witnessing the steady evolution of the World Wide Web and with it the early developments of a networked society. Both producers and consumers now have potential access to a communication infrastructure that is geared towards sharing and exchange. This shift is profoundly changing our current models of creation, production and consumption. Just as digital cameras democratized photography ten years ago, the internet, CNC production techniques and free, easy-to-use 3D software is opening up the design profession today.
The participating consumer is no longer judging an object for what it is but rather imagines what it can become. Objects on the other hand are evolving into dynamic puzzles, self-improving product versions rather than rigid monoliths.
Both producers and consumers are now enriching the overall product ecosystem by feeding it with new soft- and hardware plug-ins, updates and add-ons.
The exhibition’Yes! We’re open.’ unfolded the first materialized outcomes of a collaborative design language. By showcasing very diverse products, services and systems, it offered a glimpse into the characteristics and aesthetics of this new design culture.
Credits
Exbibition concept
& design
Contributions
Photography
Kortrijk - 2010
Thomas Lommee
ARTEK / Enzo Mari
BBT
Belland®material
Buglabs
byAMT DIYdrones, Daedsound
Elemental
Etsy.com
Extremis
Howest
Intrastructures
Ken Isaacs
isopoddesign
jile.eu
KHMechelen kickstarter.com
Materio
Studio MyFirst
Greg Saul
Lieven Standaert & Kurt Van Houtte
Nicola E. Stäubli
Techshop
timelab
threadless.com
Unfold & Tim Knapen
UNIK bikes Vandasye
quirky.com
Kristof Vrancken
The exhibition poster was conceived as a ‘how-to’ manual on how to take part in the networked design process. It is also an analytical roadmap for every producer who wanted to better understand the different methods and tools that would allow him or her to tap into the wisdom of the crowds and develop those products or services that people really want.